Topic: Dying Light 2 dev explains Techland's approach to world-building

Dying Light 2 dev explains Techland's approach to world-building and story-telling in new Q&A session

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If you're hungry for more Dying Light 2 news, then you're in luck, as animation director Dawid Lubryka just took part in a Q&A session during the Future Games Show powered by WD Black.

Following up on Dying Light 2's appearance at the PC Gaming Show, Lubryka explains the closer look we've had at protagonist Aiden and his story, outlining how he ends up in the city, and what's happened in the world of Dying Light since the events of the first game. pgslot

Not wanting to give too much away ahead of release, Lubryka goes on to talk about how the game plays outside the main campaign, explaining the "side quests are an important part of world-building in Dying Light 2." By making use of the alignment system, side-quests will gradually shape the entire city, helping or hindering the people that call it home - some of them will side with you over your choices, but others will hold it against you if they don't agree with your decisions. Those decisions can be even more apparent in the game's co-op mode. If your partner makes different choices about the fate of the city, co-op will allow you to "walk in their shoes to experience all those differences."

Re: Dying Light 2 dev explains Techland's approach to world-building

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