Topic: Deathloop's "level of ambition" probably wouldn't have been possible

Deathloop's "level of ambition" probably wouldn't have been possible on old consoles

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Deathloop as we know it probably wouldn't have been possible on last-gen consoles, according to game director Dinga Bakaba.

Bakaba described the PS5 as a "breath of fresh air" in a recent interview with PLAY Magazine. Deathloop is built on a four-part map, and you can explore each part at four different times of day to explore and experience different areas and opportunities. That's good for the variety that developer Arkane is known for, but it requires a huge amount of detail which can weigh down the game. With Deathloop launching exclusively on PS5 and PC, however, Bakaba says they've been free to hit the "level of ambition" that they wanted without worrying about common development constraints. สล็อต ฝาก-ถอน true wallet

"It's always heartbreaking when you get to the end of a project, and you have to optimize things, and now you have to cut your map in half and you have to justify why it's in two parts," Bakaba says. He adds that, "I don't think that we would have been able to preserve the level of ambition of this game were it not for the move to next-gen."

Re: Deathloop's "level of ambition" probably wouldn't have been possible

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