Topic: Neon White Is Designed With Speedrunning In Mind

Neon White Is Designed With Speedrunning In Mind, But Isn't Just For Pro Speedrunners

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Neon White blends together first-person shooting and deckbuilding to create an experience geared towards achieving the best possible score in quick, self-contained levels. pg

Despite being in first-person and featuring gunplay, Neon White is not a first-person shooter. The game isn't a roguelike or deck-builder either, despite featuring a cyclical run-based formula and card-based combat. According to its developer, Ben Esposito, Neon White is a "speedrunning" game.

"[Neon White] is structured like a speedrunning game in the sense that you have a bunch of levels and to proceed in the game--to continue in the in-game competition so to speak, in the fiction of the game--you have to achieve certain medals or certain status by playing the levels faster," Esposito told GameSpot. "So you play a set and you survive through them and then you revisit them and you start to pick them apart and start to play them faster and get more familiar with them."